One for Sorrow is a virtual reality (VR) landscape/game/sojourn that seeks to confound the dichotomies between hand and digital making as well as the illusion of two-dimensionality versus three. The making process is a way to position and trouble the translation of the handmade into the digital using collage, assemblage and montage along with craft theory. Though ostensibly a first-person puzzle game, the experience uses the old nursery rhyme One for Sorrow, to entice the player to explore and discover, not necessarily mixed realities, but rather, mixed sensibilities—2D/3D, hand/algorithm, drawn/photographic. Digital and handmade aesthetics, coupled with considered sound design and narrative, evoke an immersive experience and provide an unorthodox model for VR art.
One for Sorrow is a virtual reality (VR) landscape/game/sojourn that seeks to confound the dichotomies between hand and digital making as well as the illusion of two-dimensionality versus three. The making process is a way to position and trouble the translation of the handmade into the digital using collage, assemblage and montage along with craft theory. Though ostensibly a first-person puzzle game, the experience uses the old nursery rhyme One for Sorrow, to entice the player to explore and discover, not necessarily mixed realities, but rather, mixed sensibilities—2D/3D, hand/algorithm, drawn/photographic. Digital and handmade aesthetics, coupled with considered sound design and narrative, evoke an immersive experience and provide an unorthodox model for VR art.