THe Adventures of Nar Duell in Second Life, 2010 - 2013comic book series of six, commercially printed edition of ninety-nine, extra large bound edition of ten

This body of work addresses and brings into question multiple realities and spaces: graphic novels, virtual worlds, and interpersonal relationships. In this series, I chronicle my real time interaction in the virtual community of Second Life in a 'comix' style treatment. I capture images of my virtual avatar, named Nar Duell, as she travels in the virtual world, and include images of my own photographic and sculptural work to further the narrative. Shopping in Second Life, also known as found object, movement and captured machinima, become principle strategy for art making and performance. The Adventures... uses multiple realities and zones to subvert any idea of place, culture, and even time. The series as a whole, toys with ideas of exclusion and loneliness in vast, real and virtual, constructed landscapes.

The translation of my virtual adventures into 'comix' style documentation is a natural expression of the experience of spending time in Second Life, as the superficial and arbitrary nature of virtual life is mirrored in the 'pow, bam, zap' aesthetic of the printed page. In these episodes, I engage with artifice in contemporary life by referencing virtual reality life, and build on stereotypes in order to create artificial, mediated virtual and real experiences that reflect aspects of our current social culture.

By taking on an avatar, I explore the narcissistic relationship that people often develop with the portraits they create or commission of themselves, whether static photograph or scripted avatar. The creation and relationship to one's avatar 'portrait' in Second Life is all encompassing. People lavish time and money in order to represent themselves, but the disconnect from reality is unavoidable as one interacts with this virtual space.
Comic Book Narratives

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THe Adventures of Nar Duell in Second Life, 2010 - 2013comic book series of six, commercially printed edition of ninety-nine, extra large bound edition of ten

This body of work addresses and brings into question multiple realities and spaces: graphic novels, virtual worlds, and interpersonal relationships. In this series, I chronicle my real time interaction in the virtual community of Second Life in a 'comix' style treatment. I capture images of my virtual avatar, named Nar Duell, as she travels in the virtual world, and include images of my own photographic and sculptural work to further the narrative. Shopping in Second Life, also known as found object, movement and captured machinima, become principle strategy for art making and performance. The Adventures... uses multiple realities and zones to subvert any idea of place, culture, and even time. The series as a whole, toys with ideas of exclusion and loneliness in vast, real and virtual, constructed landscapes.

The translation of my virtual adventures into 'comix' style documentation is a natural expression of the experience of spending time in Second Life, as the superficial and arbitrary nature of virtual life is mirrored in the 'pow, bam, zap' aesthetic of the printed page. In these episodes, I engage with artifice in contemporary life by referencing virtual reality life, and build on stereotypes in order to create artificial, mediated virtual and real experiences that reflect aspects of our current social culture.

By taking on an avatar, I explore the narcissistic relationship that people often develop with the portraits they create or commission of themselves, whether static photograph or scripted avatar. The creation and relationship to one's avatar 'portrait' in Second Life is all encompassing. People lavish time and money in order to represent themselves, but the disconnect from reality is unavoidable as one interacts with this virtual space.
Comic Book Narratives