Dobble Debate, 2015–ongoingresearch project, illustrated card game

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Dobble Debate is an educational card game that uses humour and imagination to promote discussion and teach players about dis- and differing abilities. The project was brought to OCAD University by Nina Czegledy in collaboration with Lynn Hughes of TAG, Concordia University. The project involves OCAD University’s Faculty of Design students and alumni, as well as other researchers at both OCAD and Concordia, in a stimulating, games-based project that has been presented and workshopped extensively.

The goals of the project are to use humour and imagination to look at people’s differing abilities, acquired or genetic ‘disabilities’ as they are traditionally referred to—as potentially conferring an advantage in certain circumstances. The game is played with cards and debate. It is intended to be amusing leading to laughter as players try to make up winning arguments for why a particular ‘disability’ would be a disaster or a real advantage in any given circumstances. The goal is that players still come away with the feeling that any differing ability might be an advantage at times. Furthermore, because the overall experience of the game is lighthearted and imaginative, players are left associating ‘disabilities’ with a positive feeling. The game requires that players learn about the specifics of differing abilities.

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Dobble Debate, 2015–ongoingresearch project, illustrated card game

swipe/drag image

Dobble Debate is an educational card game that uses humour and imagination to promote discussion and teach players about dis- and differing abilities. The project was brought to OCAD University by Nina Czegledy in collaboration with Lynn Hughes of TAG, Concordia University. The project involves OCAD University’s Faculty of Design students and alumni, as well as other researchers at both OCAD and Concordia, in a stimulating, games-based project that has been presented and workshopped extensively.

The goals of the project are to use humour and imagination to look at people’s differing abilities, acquired or genetic ‘disabilities’ as they are traditionally referred to—as potentially conferring an advantage in certain circumstances. The game is played with cards and debate. It is intended to be amusing leading to laughter as players try to make up winning arguments for why a particular ‘disability’ would be a disaster or a real advantage in any given circumstances. The goal is that players still come away with the feeling that any differing ability might be an advantage at times. Furthermore, because the overall experience of the game is lighthearted and imaginative, players are left associating ‘disabilities’ with a positive feeling. The game requires that players learn about the specifics of differing abilities.

Website